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For the most part, videogames up to this point had been
about pushing buttons, with touch screen technology being
reserved for museums info-screens. When Nintendo unveiled
the DS to the world, it stated that the DS meant
Developer System: most though, read it as Dual Screen, due to the
double screens; while others where reminded of Nintendo's own
Game & Watch series of LCD games from decades long
passed.
The system wasn't given much initial credit
from gamers, who looked at Sony's PSP and saw state of the
art graphics and a recognisable interface with all button
controls. Nonetheless the DS proved to have
immense staying power, thanks to a steady stream of new
entries in game franchises like Castlevania, Pokémon and
Wario Ware Inc., as well as new games like Brain Training
and Nintendogs that catered for the more casual audience.
Above all though, it showed that there was other ways that
games could be played that didn't have to conform with the
limitations that other companies enforced onto the market,
paving the way for games and systems that wouldn't have been
conceivable before, like the Wii's motion controls.
The system had a few incarnations, including
the DS Lite, and the giant-sized XL. However in 2011,
Nintendo would introduce a brand new member of the DS
family, the 3DS, a handheld device that allowed for
stereoscopic viewing without the need to wear glasses. |